When you talk to anybody , read and ask about evrything on the list, talk about the same subject until what they say repeat itself or they dont have anything else to say on the matter. As the discussion progresses, new options for the dialog will appear. Remember that the (!) icon can be used to talk to the characters.
Talk to everybody at every the locations present on the map. Also, look at everything present on the screen, try to manipulate the object present for some fun.
Show your evidences to everybody for points and if it is appropriate (and logical) (no point in trying to give grandma a heart attack)
Watch then talk : watch the cut scene then talk to whoever is there.
I will not describe the cut scenes that happen after certain actions have been executed.
Bug : (for version 1.0 all floppy disk based, not CD-Rom)
----- The main game engine is bugged. It uses a sort of memory dump as game saves. The game is also very sensitive to your config -\> boot from a boot disk with minimal config.sys and autoexec.bat . NO EMS,TSR,etc.... something minimal like "himem.sys and mouse.dev loader" Beyond that and the game will have bugs : old text not correctly erased and staying on screen, system error messages, crash on day 7.
If you need more informations, just dial 411.
Day 1 :
Office : -talk to Grace. -get the tweezer, magnifying glass from the desk. -check the bookcase(s) and read the Poetry book, the book on snakes and the german-english dictionary.
Bedroom : -get the flashlight from the dresser next to the bed and the gel from the bathroom.
GrandMother Knight's house : -talk to her. -in the attic get the sketchbook and use the clock sitting on the chest. set the dragon head (outer dial) to the 12 o'clock position and the time hands (inner dial) to 3 o'clock then manipulate the clock key. -show granny the new findings.
Police Station : -talk to Frisk the front desk officer. (get the pix).
Church : -pick a piece of clothing (black shirt) and a priest collar.
Park : -go to the mime, have him follow you, go to the cop then manipulate his bike radio.
Murder scene : -copy the pattern onto the sketchbook, use the mag. glass to look into the grass and use the tweezer to pick the snake scale. -get some clay from the shore of the lake.
Police Station : -talk to mosely for some more infos.
Cemetary : -get the red brick and take down the message written on the grave.
Voodoo Museum : -use the wall swith and see what happens. Bookstore : -Ask Grace to do some research (options available will show up).
Day 2 : -------
Office : -get the gift certificate from the cash register.
Museum : -talk to Dr John.
Moonbeam residence : -ask her to dance, while she prances around, pick up the shed snake skin from the cage. (compare with the scale from the crime scene). -show her the message that was written on the tomb.
Station : -increase the thermostat temperature (just outside of mosely's office). -go in then ask him for some coffee, then get his police badge. -get out ask (!) the female officer about the file. -get back in , ask for a group picture, ask to fix your hair, get out, get the file and xerox it and get back in.
Gedde Residence : -use the police badge to get in.
The Park: -look/talk to the painter and wait until he loses his painting. -go get a hot dog (trade with gift certificate), give the hot dog to the tap dancer and ask him to get the picture. Give the picture back to the painter and then give him the pattern you got from the crime scene and the xeroxed patterns.
Dixieland Drug store : -watch then talk.
Bookstore : -ask for some research.
Day 3 : ------- -you'll get more messages and one page from a phone book. -when Bruno the girly-man comes in, just sell him the painting for some cool dead presidents. -Cabrit san cor will be important in your conversations here . Station : -watch then talk. Park : -get the reconstitued pattern from the painter. University : -watch then talk. -give the pattern to the Professor. Cemetary : -go to the back lot then watch. Park : -watch the gipsy ,"watch" as she dances (she'll dance with you). -get the veil and give it back to her. Office : -ask for some research. Bedroom : -use the phone and call the numbers from the phone page. -Then call the pet store (on the same page) and talk about her dancing dog. Cazanous Res. : -to get in use the priest clothings and use the gel to groom your head. -key word is cabrit san cor (defined by the university professor) and also voodoo honfoor. -as you look at the bracelet, use the clay on it . Dixieland : -buy the mask. Bar : -give the gambling oil to sam (one of the chess players) -watch then give him the clay pattern . Park : -talk to the gipsy again (!) then watch. Day 4 : ------- Granny : -talk (key words are shatten jager, Wolfgang ritter) Bar : -pick up the bracelet. Station : -talk to Mosely. The park (haa ... I remember .. it's called Jackson Square) : -try to talk to Crash (!), then go to the overlook (binoulars) then watch him from there. Cathedral : -talk to crash by showing him the bracelet. -go over the topic list TWICE then watch. -look at crash and open his shirt, copy his chest tattoo onto the sketchpad.
Museum and Cemetary : -talk about Marie Laveau. Office : -call Wolfgang (talking to granny MUST have been successfull).