Day 5 : ------- - you'll get a load of new stuff from Grace.
University : -look at the professor, get the paper he was working on.
Cemetary : -write down the new message on the grave. use the first decrypted message on the second message. A few letters are missing. ("dj keep and eYe on gk bUt do harM")
Museum : -watch, as soon as you have control back, manipulate the swith next to the door
Office : -watch and then use the tweezers to get the scale from the ashtray. -compares all the scales you have (with the mag. glass).
Station : -show mosely everything you've got (very important is the Prof.'s paper).
Day 6 : ------- -wait for the mailman.
Park : -use the Rada Code book on the drummer guy. Decode it as "call conclave tonight swamp". (you'll hear a *ping* if it's correct). -talk to the donut guy and convince him to go back to Royal/Conti.
Station : -watch (wait untill the 2 cops are out). use the key to open Mosely's office. -open his desk drawer and get the tracker system.
Museum : -talk to Dr John, (key words Ogoun Badagis, Damballah). destroyer of men, snake -put a tracking device in the Sekey Madoule (coffin/briefcase next to the door).
Cemetary : -put a new message on the grave using the 2 pages of translated code. something like "DJ BRING SEKEY MADOULE" (you can add more fluff to it, but hey !! you are not getting any younger and you have a S.O. to get back to in real life).
Office : -show grace the Tattoo you got from crash (for her to tattoo you).
Swamp : -use the tracking device on youto start it. Follow the bleep. -as you see the fire, use the crocodile head. -answer Dr John (brother Eagle) then watch. Day 7 : Bug warning (check note above) ! ------- -call Wolfgang.
Cemetary : -go to the Gedde crypt, go in, and use the flash light. open the center grave then watch. -open the center grave again and pick up whatever is in there. -look at your new wealth.
Office : -call the travel agency (from the phonebook leaf). and book for a trip to Rittersberg. -then go to the airport. (now on the map).
Germany : -talk to Gerde about your family, -get the knife from the wall. -go in the chapel and look at the panels. -go back to Gerde and talk again. -go back into the chapel and look at the panels 1 by 1.
-get the salt (sitting next to Gerde).
Bedroom : -open the bedroom window and use the snow to wash your hands. -pickup everything from the cabinet and get the scroll hanging on the wall. -cut your hair with the scissors.
Chapel : -put the chamber pot on the altar, the the salt in the pot. -use the knife on yourself. -kneel at the altar. -use the scroll on yourself. -watch .
Day 8: ------ -use the key at the feet of your bed to open the library's door. -there are a few books to find. The first is about the "people's republic of Benin". Reading it will lead to finding a second book and so on and so on . click/watch around then if something is to be found, the prg. will tell you. Peoples' republic of Benin (Center back shelf) Primal ones (Right back shelf) Ancient roots of Africa (Left wall shelf) Sun Worshippers (Left back shelf) Ancient digs of Africa (right back shelf) *ping* -go to Gerde and show her the last book.
Day 9: (tedious and a bit hard). ------ -pick up every tiles (on the floor and on the wall) you can in one pass. get the snake rod also. (it is somewhere in the rooms. -2 of the tiles are nor removable. In all there are 12 tiles. They are to be put back in order. The 2 tiles will tell you the order. But the entrance (inside outside world) is tile #7 (has 7 snakes on it). and as you go "down" the screens the tile number goes decreasing. Put them back on pass 2. (like a 2 pass assembler). The arangement is like the numbers on a clock 1-\>12. -when done you'll hear a ping. -go to the room with tile #3.(I might be wrong here. but it's around here) -save the game .
-use the snake rod on the tile hole , you'll hear ping and a click. -now time to haul ass. Go up screen as fast as you can . -you'll get to a room with *3* zombies. use one of the leftmost vines to pull an Indiana Jones. -you'll then meet Unc' Wolfie. -use the rod on a shaded tile then rush into the room. -use the rods (2 of them) hanging on the wall on the sacrifice table. Try to open it. -then use the knife on the inanimate zombie.
day 10 : (dec 10 ? Doomsday ? .... Doomsday !!!) -------- Office : -get the note from the cashier. -talk to whoever is there and devise a plan. Cathedral : -go to the Parlor furthest away and use the snake rod on the knothole. -leave a tracking device and the rod in the parlor. The Base : It is made of 2 wheels : Outer Wheel has rooms Inner Wheel is the Ceremony room -there are 12 rooms : In order
-visit around. -go to the supply roomand pick up 2 costumes and 2 masks. -From one of the 2 computer rooms, you'll get a black code book with code names and their Rada code translation. -go in the inner wheel and use the 2 Rada code books on the Drums and code something like "Summon Bro'Eagle". leave by the entrance which is on the upper right portion of the screen. -Find Dr. John's room, and grab the Keys that are hanging on the wall. -leave and wait until you hear a *woosh* (DJ is back in his room). -visit around again, and use the card keys. -Visit Grace last.
-watch. -use the medallion on Grace . -Give Mosely one of the disguises. use the other. -watch. -when you get control back, use the medallion on Malia/Tetelo. -then throw it to Mosely after he is with Grace. -watch. -Grab the little statue that has popped up. -you can either try to save Malia or run as a coward. -watch and savor the taste of victory.