Коды на Team 47 Goman только чит коды, прохождения, советы и пароли к играм
- Secret Codes: -
During gameplay, secret codes may be entered with the keyboard. All of the secret codes are activated by having the user hold down the (~) or F6 keys and then type one of the following codes. The (~) or F6 key acts as a "shift" key for entering codes, and it must be kept held down while you slowly type in the code. The code will be entered into gameplay once you release the (~) or F6 key.
~POWER Turns off Monster AI ~OWQUITIT Stops spores from targeting robot ~YOUPYRO User can play as monster for current level ~YOUTWIT Play as robot (used after ~YOUPYRO) ~WIPEOUT Kills current monster ~TRIPWIRE Kills current robot ~POWERUP Gives monster full energy ~POWERTIE Gives robot full energy ~TYPEWRITER Prints framerate to screen
- Windows95 Run Command Line Parameters: -
To use these options, you need to install GoMan then use the Win95 "run" command and enter in these numbers with a space after the EXE. Click on the Windows95 "Start" button, then click on "Run", then "Browse" to the directory that you installed GoMan in, choose the GOMAN.EXE & choose "Open". Type a space after the GOMAN.EXE portion and then type in your desired combination of the 6 numbers.
Example: GOMAN.EXE 124411 (this would choose level 1, 640 mode, full screen, detail on high, andfancy type transparency)
The following are explanations for each of the 6 numbers:
1st: chooses the level.
Number can be 0-6 for regular version, must be 1 for shareware version.
2nd: chooses the video mode.
1= 320 x 240 x 8 bit mode
2= 640 x 480 x 16 bit mode
7= 512 x 384 x 16 bit mode
3rd: chooses window size
1= small 2= medium 3= letter box 4= full screen
4th: chooses detail level
1= lowest ; smallest land, color key only 2= low ; small land, color key only 3= medium ; regular land, color key only 4= high ; larger land, alpha transparency, perspective correction 5= highest ; largest land, alpha transparency, perspective correction, lighting, bi-linear filtering
* 4 & 5 are primarily for D3D cards.
5th: not in use
This not in use, but it must must set to 1 if you want to use the 6th variable.
6th: chooses transparency & translucency type
0 = color key only 1 = Fancy type 2 = semi-fancy type* 3 = translucent type 4 = normal type 5 = alternative type transparency**
*(This one will improve quality on ATI Rage II, 3D Labs Permedia/2& Cirrus 5465 Laguna chips) **( This one will allow for GoMan transparency to work on the Cirrus Laguna "64" chip)