0. About this walkthrough
This is the long-awaited walkthrough for LucasArts' Day
of The Tentacle. IMHO I don't think that this game is
as long or as difficult as Indy Jones or Monkey Island
2, but it does contain some beautifuly crafted puzzles.
Since the puzzles are all inter-linked, I've tried to
split the walkthrough into discrete sections. If you
only want a small hint, then take a look at the section
sub-headings and this should give you some idea of what
to do for each main task.
Caveat: This is a complete and utter spoiler and it
might wreck your enjoyment of the game. Use this ONLY
as a last resort since ALL the puzzles are logical (to
a degree), and if a complete doofus like me can solve
it, then so can you.
1.1 Secret Lab
Is found by getting bernard to open the clock
1.2 Battery Plans
Are found on the notice board in Dr Fred's lab
2. Getting Laverne down from the tree.
Get the can of red paint from the attic bedroom in the
house. Use the paint on the kunquat tree beside the
outhouses. Talk to George Washington and goad him into
cutting down a cherry tree, which he does, freeing
Laverne in the future.
3. Getting a disguise for Laverne.
Tell the guard you don't feel well and he'll take you
to the medical room. Take the tentacle chart from the
wall and return to the kennel. Now tell the guard that
you need to use the bathroom. Outside the Cron-o-John,
give the tentacle chart to hoagie.
Take the chart to Betsy Ross' room and put it on top of
the prototype flag plans. This will cause a tentacle
flag to appear in the future.
Go to the roof and take the crank from the flag pole.
Give it to Laverne.
Return to the kennel. Tell the guard you don't feel
well again. Climb up the chimney to the roof. Use the
crank handle in the crank box and get the flag. Use
the flag to disguise yourself as a rather fetching
4. Getting the battery for hoagie.
First of all, give the plans to Red Edison in the
Is found hidden in the kitchen pantry.
Take the bottle of wine from Ben Franklins room. Talk
to Jefferson and suggest that he uses the wine in his
time-capsule. Now give the can opener to Laverne.
Go to the old museum room on the second floor and use
the can opener on the time capsule. Pick up the stale
wine (vinegar) and give it to Hoagie.
Take the letter from the mailbox outside the front of
the house and give it to Bernard.
Give the letter to Dwayne, the depressed novelty goods
designer. Take the flag gun from his room. Go to the
main hall and use the flag gun with the lighter gun on
the table. Talk to the salesman about his cigars and
take one when offered. Give the cigar and the lighter
gun to Hoagie. Open the grating in the floor. Try to
take the chattering teeth, which will jump away from
you. Keep trying to pick up the teeth and eventualy
they will get trapped in the open grating. You can now
take them. Give them to Hoagie.
Give the cigar to Washington. When it has exploded,
give him the chattering teeth. Jefferson will light a
fire. Pick up the blanket from the floor. Go up to
the roof, and put the blanket over the chimney. This
will set off the smoke alarm, clearing the main hall
and leaving Hoagie free to take the gold quill. Take
it, the oil and the vinegar to Red in the basement and
he'll knock up a battery for you. Take it from the
bench once it is finished.
4.4. Charging the battery
Take the help wanted sign from the window in the
entrance hall and give it to Hoagie.
Take the bucket from the wash room. Open the cupboard
and take the brush as well. In the kitchen use the
pump on the bucket to fill it with water. Go up to
Washingtons bedroom. Push his bed to mess it up and
then call the maid by pulling on the cord. Once she is
distracted by the messy room you can take the soap from
her cart just outside the doorway. Now use the soap on
the bucket of water and go outside to the dirty
carrage. Wash the carrage with the brush and it starts
to rain (the clue for this is found when Bernard looks
at the windscreen of the car outside the motel). Ben
Franklin comes in from the rain and takes his kite to
his room. Take the help wanted sign to Red Edison, who
gives you a job. Now you can take the lab coat. Give
the coat to Franklin, who will make a kite from it.
When you are ready to launch the kite, use the battery
on it, and then push the kite when told. Watch the
animation as you charge the battery.