FOREWORD: We had numerous enquiries for a solve on this game, particularly by some sceptics who wouldn't believe that it's operational at all! In order to remove the last doubts on this we quickly wrote this walkthrough. Have fun! (If you follow these steps, you should end the game with 248/250 points)
DEDICATION: This solve is dedicated to our very special friends at RAZOR who obviously cannot differentiate between a password !PROTECTION! and a riddle which takes brains!
So if you guys have time and check out this SOLVE
KING'S BEDCHAMBER ----------------- At the beginning of the game you will find yourself lying on your bed in the King's Bedroom. Your wife, Fiona, will come to tell you about activities in the dragonsphere. Tell her that you will meet her in the Council Room. As it suits a well-educated man, the first thing to do after getting up is to wash himself and get dressed. Do something good to your brain and open the book sitting on the nightstand. You will learn about some love poems which might come handy lateron! If you are interested in interior architecture, you might look around a bit, however, this won't increase your score. Remembering your date, you then should proceed to the room next door, the Queen's Bedroom.
QUEEN'S BEDCHAMBER ------------------ "A woman's thoughts will always be a secret for her husband!", but not for you. You simply cannot resist to open your wife's diaries. You're forgiven since this action will strengthen your will to succeed in your quest. Leave this room to the south to get to the hallway. There is nothing to be done here and you therefore can continue to explore the castle in the Ballroom.
BALLROOM -------- This place looks a mess and it will take the servant some time to clean it up. Being a nice guy, you greet the maid and look around. Take your goblet from the left table and pick up the bone lying on the floor to the right. Then go on to the next room which is the throne room.
THRONE ROOM ----------- You will find your pretty suspicious brother sitting on your throne! Even if he seems to be rather unpleasant, you should talk to him in a nice way (this is what hurts provocing people most). When he finally left the room, you should take a look at the dragonsphere and then enter the door leading to the meeting room.
MEETING ROOM ------------ Take a closer look at the bookcase. It contains a couple of books which should attract your attention. When trying to open them you will hear a sound coming from the east wall. Upon careful inspection of this wall, you will find that the tapestry can be pushed away and reveals a secret door which, however, can not be opened at this point. It's time to meet with your wife and mother. Go back to the throne room and enter the council room to the south.
COUNCIL ROOM ------------ Following the conversation with your wife and mother, you should take their presents resting on the table. Just to complete your castle exploration you should visit the guardroom and the dungeon cell.
GUARDROOM AND DUNGEON CELL -------------------------- Both of these rooms should be visited, however, I could not find anything to do in here. Having completed your sightseeing tour through the castle, you should take a look at the surroundings. Return to the throne room and walk out in the courtyard.
COURTYARD --------- Again, there is nothing to be done here. Proceed to the market place.
MARKET PLACE ------------ You will find a number of interesting people here. Looking at each individual will provide you with some useful information on their characters. To find out about the latest news you should talk to the guard captain standing near the castle gate. Then talk to the shapechanger. This guy has a pretty rude tone which you should ignore. Ask him about the boon and whether he really is a shapechanger. He will explain the situation of the shapechangers in your country and, since mostly the ones in charge know the least, you should ask him why this happens. Promise to take care of his plight, if matters allow. The next person to talk to is the Soptus Ecliptus. He will introduce himself and will ask you to visit his people. Being interested in doing so, you must ask him how to cross the desert and why he wants your visit at this time. Upon your try to postpone your visit, the Soptus will teach you the first lesson in his language. Being the ambassador of his country, the Faerie has a lot of information for you. Ask whether he wishes to annoy you, why to respect the Fair King, if Fair Ones are humans, why faeries don't respect Fair Ones, why they annoy Fair Ones, whether there is a Faerie King and where to find him and say goodbye to the ambassador. The last person to talk to is the merchant standing in the stall to the right. Buy some fruit from him and talk to him again. He will tell you about rumors going on. Follow the road to the east. You will see a map of Gran Callahach. Select Brynn-Fann as your next destination.
BRYNN-FANN - The Faerieland --------------------------- You are standing in front of the entrance to the Faerie maze. Talk to the Faerie sitting on the large boulder. This one is really a cheeky little devil, however, since you are the adult here, you naturally are above things and show your best behaviour. Greet the Faerie and ask him/her for the Butterfly King. Being overwhelmed by so much friendliness, he/she will make the guardian of the entry disappear so that you can now proceed into the maze.
MAZE ---- There are 8 sprites floating around. They have names and change to three different colors: blue, red and yellow. Each sprite will answer differently to your questions and the responses also depend on their actual color. Meeting the sprites means for you to solve one of the most time consuming riddles in this game. But -- Lucky You!! Aren't you just reading a complete game solve? So, to save you from spending a whole night on figuring out what to do here and how to pass the guards, I will share my knowledge on this: Try to find RALPH when he is RED. Ask him whether it is safe for you to cross. He will respond negatively. Immediately after THIS, and ONLY THIS particular conversation, you can pass the guards safely to find the Butterfly King.
BUTTERFLY KING -------------- The Butterfly King is standing on a huge mushroom. When you talk to him, you may have the impression that this gentleman is a little confused. However, he will teach you another lesson in the Soptus language and will make you pass a quiz consisting of five questions. The answers are 3,1,2,3,3. The king will give you a red powerstone required to destroy the evil sorcerer. Since this is a great help in your quest, you should naturally thank him for his kindness. Mr. Megabutterfly must be a fan of game shows (though I couldn't find any TV-sets) for he has another quiz for you. The correct answers this time are 1,1,1. When being addressed, ask about the toads and about the king's knowledge on Sanwe. Also, he will share his wisdom with you and tell you about the oracles if being asked nicely. The first prize for winning the second quiz is a little bird figurine. You now have time to look around a bit. Pick the crystal flower and look at the crown guarded by the toads. Does this look familiar? Well, there is nothing left to do here at the moment. To experience the sensational feeling and to avoid walking all the way back, invoke your signet ring. It "beams" you back to the market place from where you should go east to reach the map.
At this point, you will see an insert from the castle. The dragonsphere shows some activity and there is a conversation between your mother and your wife.
The next location to be visited is Slathan ni Patan.