MARKET PLACE ------------ As Ner-Tom already mentioned, the guards look out for you. In this case, the guard captain wants to arrest you. Ask her why this should happen since you have only done good for the kingdom. Like all others she has prejudices against shapechangers. If you admit that you are one but did not kill the king she will want to know more about it. Tell her that your mission is to rescue the king, that she should know that the queen mother is evil and that she should trust her instincts. It's always the same with these soldiers: She will accept something to give her for trusting you. Something to give her is probably not the right expression here: Do you remember what she looked like when you saw her the first time? Use your ATLAN to heal her scar. When she wants to know why you did that just tell her that even shapechangers can do good. In total accordance to what people tell about women's minds, she now asks you to put it back again. Some arguing will go on and after you have done as she requested you should address her again to make sure she will be on your side after having rescued the king. Move on to Soptus Ecliptus now.
OASIS ----- Talk to the guard and visit the Caliph again.
SOPTUS ECLIPTUS --------------- Explain your situation to him. Meanwhile, he has taken care for new prizes so that you have another opportunity to win two more useful objects from him. This time, you need to win 2 games for one prize. Before you can leave, you must have a drink of fine Soptus Sopoforic with your host. This stuff clearly was meant for individuals with white faces ONLY (can't be Tequila). If you don't want to die from this hooch you must quickly heal yourself with the help of your ATLAN. After this booze-up you will leave the tent and can invoke your signet ring again. Visit the Brynn-Fann again.
BRYNN-FANN ---------- Go back to the ring of toads and open the flask with flies you just won from the Caliph. This makes it pretty easy to get a hold of the key-crown. Using the signet ring you should now travel to Slatan ni Patan.
SLATAN NI PATAN --------------- The guards are very careful about you. Tell them that you were no shifter and ask them what has been going on. They still are very nervous so calm them down by telling them that you were the wrong guy and suggest to go just as far as they can see. From their reaction to that you can see that only one thing will help: A gift. Offer them a sip of your soporific. Being more than cautious they will request you to start drinking (oh no, not again!). You can only convince them that you have no intent to poison them by surviving. When they had their shares, heal yourself again with your ATLAN. The guards are now unconscious which gives you free way to the Cave of Dreams.
CAVE OF DREAMS -------------- Enter the cave and watch your new vision. When you come out again, go east.
SHIFTING MONSTER ---------------- A shifting monster is blocking your way to the shifter village. Talk to it and heal it. Then enter the village.
SHIFTER VILLAGE --------------- Talk to the lady sitting in front of the shack. She recognizes you and returns your shifter ring to you. Finally, you seem to be ready to go to Spirit Plane. Invoke your signet ring and visit the oasis again.
DESERT ------ On your way to the oasis, you might pick up another bone.
OASIS ----- Ask the shaman for more information on the Spirit Plane and give him the bundle so that he can take you there.
SPIRIT PLANE ------------ Before getting started you should get as much information about the trials as possible (until shaman says he doesn't know any more), then accomplish your quest. Go east.
FLOATING DISCS -------------- Walking over the floating discs works like walking over the pillars, however, this time you have to start on the left side rather than the right. Proceed east.
SNAKE PIT --------- Lucky you that you have your shifter ring. Shift into a snake and cross the pit. The last trial awaits you.
ROC --- Use the vortex stone to take magic from the grape vine. The Roc will get hungry and you can throw the sticky dates at him. Quickly take the soul egg out of his nest and replace it with the black sphere (since the shaman told you to leave a replacement!). That was it. Go west.
SPIRIT PLANE ------------ Since you successfully passed the trials in this place, you can now ask the shaman to take you back to your world.
OASIS ----- After your soul's safe landing on mother earth you should invoke your signet ring to travel to Gran Callahach.
MARKET PLACE ------------ Wearing your "safety belt", jump into the well.
DUNGEON ------- Pick up the rare coin lying on the floor. To cross the river you must shift into a seal. Swim to the shore and look at the ward. Magic green lights must be stopped in this game. Invoke the crystal ball and take the emerald appearing in the ward. Then shift into a seal again to swim down the river.
CELL ---- The queen is sitting in the castle cell. Introduce yourself as the shapeshifter and ask her about traps, about what's happening and what lies ahead. Your nice chitchat will be interrupted by an approaching guard and you will automatically swim back to the dungeon.
DUNGEON ------- Swim to the shore and go on the trap door.
TRAP ---- You will float into another cave on a stairway. Before leaving it you must place the statue on it (otherwise you'll end up as a swiss cheese!). Leave the room to the west.
DARKNESS BEAST -------------- When you see the darkness beast, speak the words on the parchment that Llanie gave you. It will crawl back and you may enter the next room.
CRYSTAL CAVE ------------ There you are, the king is a huge icicle or crystalcicle!?! If only you had the power of a bear ... but wait a minute, you have. Use your shifter ring for the last time to shift into a bear and push the king off the pedestal! He is a little dizzy but what the heck did you expect from one who lost his soul? Give the soul egg to him and tell him that your plan was to bring him in the castle for a final clear-out! Exit through the north door.
SECRET DOOR ----------- Push the wall switch and wear the key-crown. If the secret door does not open, repeat these actions. This will take you right in the lion's, excuse me, dragon's mouth.
MEETING ROOM ------------ MacMorn is a little too nasty for your tastes. When he strikes his sword, use yours to attack him. He will loudly laugh at you for he knows that you are not really a perfect fighter. But -- the best laugh is on you! At least, Llanie's amulet must be good for something. Invoke it and kill MacMorn. Now there's only one problem -- the queen mother. She almost gets your king to do something he really doesn't want to do when your saviour arrives...
Congratulations on your promotion - PRINCE SHAPECHANGER - and may they live happily ever after ........................................................