Go back to where the Thelyd stronghold was. Proceed south to the web covered village. Now, move orth to a cave entrance. Enter the cave. Go through the door to the north. Greet the nobles within. Talk to the priestess in the room north of the original entry point. Tell her your transformations are going badly, and ask for an audience with the Mutrizzba. Enter the door beyond. Talk to the Mutrizzba, you will be implanted with an important egg. Kill her. Eat the stuff beside her. You will be further transformed. Now go through the wall in the south west corner, the wall is an illusion. Kill everyone beyond, open the chest, and get the goodies inside (poison ball in particular). Exit the room southward, and pull the rock in the corridor over the plate which is in front of the door. Go through the traps beyond, pulling switches as you go. As you proceed, push through the eastern wall, you will find a secret room with two barrels, go through the eastern wall again, and pull the switch to the south and then the one to the north. Proceed east, then north, and west. Go through the wall to the north which is blocking the northern passage. Get the parchment, and then go through the illusionary southern wall. Kill the nobles, and grab the Mooka statues. Exit the cave. Go east to the southern corner of the seashore where the black cross was, and use the parchment you found in the Mutrizzba cave. Get the Web walk spell from the little islet. Return to the web covered village. Use the webwalk spell to go through the blocked off passageway in the south west.
PART V THE SPIDERS
As you go through the passage, you will be captured by the spiders. When you come to, talk to the spiders across the enclosure, and let them inspect you. They will put you back in a cocoon. When you are released, talk to the Urthrax, and offer to help. Agree to be marked as a slave. Talk to the human nearby, (there is also a jar of nectar close by) and get him to put you in a cocoon. You will be brough in front of the Queen. tell the Queen you have not yet fixed the Thelyd teleportal. You will be asked to meet the Queen in a different timespan. Go SE, NE, NW, NW, NW, NE. Tell the Queen about the teleportal, (you will be marked as a royal guard) and go back to the original Queen. From her, go back to the queen you were just at, and promise to fix the teleportal. Now return to the cave you explored near where Dermont died.
PART VI THE KEECHDA
Enter the cave, explore it till you find the green creature, Keechda. Talk to the Keechda, don't admit to being a human, and agree to bring him nectar. Give him the honey instead. You will need to peel off 9 blue colored plaques to reactivate the great machine. Goto the SW room and peel one off, there is one in the east room with the saw. Also, to get through the door with a busted mechanism, pull a bucket with you, to the point where the door stays open. This will hold it for you. Talk to the leader near the central doors, and use the intercom on the wall above his room, once he kicks you out (wait till he moves to the next room). Once you make an appointment, go into the other room, and talk to the leader about the Keechda history. See all the Keechda, and ask them of their history, and the Great Machine. Return to the leader, make another appointment through the intercom, and talk to him about the modules. Wait till the leader moves to the next room, and talk to him there. He will give you a key for the tube maze, enter the maze. Take the NW teleportal. Take the Keechda head, and module, return, take the SW teleportal. Take the wires, set the switches on the wall to:
Pulled Push Push
Take the N teleportal. Take the module, take the E teleportal. Push the rainbow colored column into the electric beam so it pops open. Get the modules. Take the NW teleportal, push the lever. Return, push lever, take NE teleportal. Pull switch, take E teleportal, take W teleportal, pull switch return, pull switch, take W teleportal, take the blueprints. Return to the central room. Find the Keechda, who blasts you at every occassion, talk to the original Keechda, and ask him why he does that. He will inform you that he lost his father's head. Return the head to the blasting Keechda. He will give you cristals. Return to the leader, and talk to him. He will put the final module together. Go the great machine, in the SE, and put all the modules in place. Now take your Mooka statues, and by clicking on the left end of the machine, you can make your Mooka into teleportal tokens. You can now fix the teleportals in the Thelyd stronghold. Leave the cave.
PART VII THELYDS
Now you are ready to eliminate the Thelyd. Go to the thelyd stronghold. On the first level, in the east, there is a riped-off arm, which the rebel noble held the orb of preception in. Take it, and paths will become visible to you. Now you can navigate the paths without being attacked by getting sprayed with the appriopriate phermone organ. Red for red paths, yellow for yellow, blue for blue. Make your way down to the third level, and use one of the tokens to fix the teleportal there. Now, return to the spider ravine, and fix the teleportal there, its in the NW corner. Climb the webs in that corner, and visit the Queen to let her know the teleportals are fixed. At this time most of the thelyds should be dead at Urthrax hands. Now, make your way to the thelyd stronghold. On the first level, kill the nutrient pool by throwing your ball of poison therein, also kill the red phermone dispenser. On the second level, kill the blue phermone dispenser, and the hypnotic organ. on the third level, the yellow hormone dispenser, all the blood vessels, and the egg producing organ. Once that's accomplished, you can get through to the centre of the stronghold, and kill the thelyd Queen. Once you kill her, eat the pile of yellow stuff beside her. You will transform, and find a medal within the pile. Now, exit the stronghold, and go as far west as possible, to the palace. Tell the palace guards that you wish to serve the king. They will make you go to get orders from Cirra. Now, proceed back to the mountain where the Keechda cave was. Go into the cave right next to the steps up to the first level.
PART VIII THE DISTILLERY
Go into the cave. Eliminate the noble, and push the boulder. A bridge will appear. Fix the teleportal after the noble ruins it, and take it. Go through the north door, kill everyone, proceed east, and then north. Again, kill everyone. Talk to the caged Keechda, and promise him to destroy everything. Now, head west, to the distillery, and trash all the equipment. Once its all destroyed, return to the palace.
PART IX THE PALACE
Tell the guards you had new orders from Cirra which haven't been widely distributed. They will let you in. Now you have a choice of tasks to perform. Choose Arena fighter. Defeat the opposition, and you will be allowed to roam the palace. Head west. The egg in your shoulder will hatch. Exit the area to the west, move south, and talk to the kitchen staff, and obtain the poisonous mushrooms. Now, talk to the guy on the very SE of the dining floor. He will tell you how to mesmerize the workers. Go up to the NW door which won't open, and mesmerize a worker, tell it to take the poisonous mushrooms to the guards. To mesmerize you have to ask WHAT, WHAT, HOW, HOW, HOW....on the same subject. Now go through the now open door, and proceed south. Kill the Mutalid king, and go further south. Now, you will be encountered by the true king. Follow him to the dungeon. To get past the teleportal trap, follow this rule: a shiny color no matter what it is, is the better choice over a non shiny color. If both are shiny the brighter color is the true choice. Overall you have a 50-50 chance, so you may want to just save it, and keep trying till you get it right. Listen to the Queen, kill her, pull the lever, get the scarab. Run to where the entrance to the Distillery was. You will encounter the Uthrax Queen. At this time, you time travelling fly will save you. Now, kill the Queen, and proceed to the top of the mountain. Step next to the chest, a lever will appear. Pull it, quickly step back near the chest, and ride it to the top. You now replace the scarab, and the game ends.