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Прохождение на Fate Of Atlantis (стр. 3 из 3)   

Прохождение на Fate Of Atlantis (стр. 3)
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guard. After the guard is out go to up and use the plunger where
the lever broke. Then go to the strong box under the closet and use
the acid on it. You'll get the three stones and a key. Go use the
key on the padlock on the emergency rudder control. Now pull or
push the wheel and you'll have control of the sub. Manoeuvre the
sub with the controls (the plunger for depth, the steering wheel for
direction, the lever for speed and the switch for forward/reverse
(you can only use this switch when the sub is not moving)). Find
the air lock and go in with your sub. You'll get into the air lock
and Sophia will get kidnapped.


You'll be in another pitch black chamber. It's actually an air
lock. Anyway pick up a wooden thing (ladder) that's around there
somewhere and use it on the steep rocky incline. Then walk to the
left of the incline (up the ladder) and feel around for a stone box
and open it. Pick up the metal rod that's inside and use a bead
with it. The room will light up.

At the right there'll be a door, a statue and a spindle again. Use
the stones on the spindle and align the stones like you did in
Knossos but try different orientations (i.e. turn all three stones
at the same time). The statue will open its mouth. Use a bead in
the statue mouth and the door will open. Take your stones and the
ladder and go through the door. SAVE your game.

Now you'll be in a top view again. Look around the rooms while
trying to avoid the guards. Go ahead and confront one for fun.
You'll have the choice to run or fight. If you feel like some
really easy arcade, fight him. If you beat him you'll get a
bratwurst (blood sausage), if you get flattened, GAME OVER. So make
sure you save before you fight.

Go looking around the rooms and get the: bronze gear the spoked
wheel, the rib cage (from the skeleton at the subway crash site),
stone fish head (statue head), and the eel sculpture. When you get
to the room with the hole and the statue holding the cup, use the
ladder to cross over the hole and take the cup. When you get to the
lava room, use the cup on the pedestal, then use the fish head on
the plaque and lava is going to come out and fill the cup. When you
go through the crawlspace and end up in a vent next to a statue (the
room with Sophia in the cage), put a bead in the statue's mouth and
watch it mangle the guard good. When you get to the room with the
big mother machine, use the spoked wheel on the peg in front of the
machine and go pour the lava in your cup in the funnel. The machine
will smoke, gears will turn, lights will lite, and the animal at the
bottom will spit out ten beads into the dish. Repeat the process
and it'll spit out about fifteen more. When you get to the crab
room, you have to use the rib cage to capture a crab. But you have
to bait it first, you can either use the wad of gum or the sausage
in the cage. Then put the cage in the pool and you'll catch

Then find the room with the double doors. There'll be a little fish
statue that you can feed beads but the door still won't open. Use a
bead in the eel statue and throw it in the water. Then feed the
fish statue a bead and the doors will open. Now go to the canal.

There'll be a big octopus in the water. Whip the crab in the cage
in the water. The octopus will leave (with a burp) and you can
cross over to the other side. Get onto the crab thing and put a
bead in its mouth. Go around (go left) and use the stones on the
spindles to open up the gates. You'll eventually reach a section
where there's another flight of stairs. Go up and in the room and
get the crescent machine part in the cupboard. Close the cupboard
door and look at it. Draw the pictures down.

You'll reach another room with a robot, chains, and a door. SAVE
NOW! The game screws up here a lot. You turn invisible sometimes and
the game is hell after that. Use the ladder on the robot and open
up its chest plate. Now look at the chest and you have to place the
robot parts in the right place. Put the spoked wheel in the centre
and put the mouth on top of it. Those two are always in the
middle. The crescent affects which arm is going to move (put the
crescent on the right, the right arm moves). The placement of the
gear affects whether the arm goes up or down. So we want to attach
one end of that chain to the door and the other end to the robot's
right arm. But the chain isn't long enough with the arm at its
present position. Put the crescent on the right. Put the gear at
the top left and put a bead in the mouth. The right are will go
down. Now attach the chain to the loop on the door and the right
arm. Go back to the chest, move the gear up and feed the mouth
again. Voila! The door rips off and a hinge pin comes off.
Pick up the hinge pin and go through the door.

(OPTIONAL: If you want some points go back to Sophia and give her
the hinge pin. Then open the gate and tell her to brace it with the
pin. Then go back to the robot room and go through the door.)

You'll be in a hallway. Walk around until you find a room with a
lava pit and an altar. Take the sceptre on the altar and leave.
Walk around until you see some graffiti of an up arrow. Draw the
picture with the dots and two squares that's next to it. Now go
through the door on the right in the same room. There'll be a big
machine and some more graffiti on the floor of a spiral with a line
to it. Draw this picture, too. Now climb up the machine and put a
bead in it's mouth. The "engine" will start but the thing won't
move. To make it go forward ('member the up arrow?) use the hinge
pin and the sceptre in the slots like in the first picture you took
down. Off you go. Now you'll be going in circles so you have to
stop it somehow ('member the spiral with the line through it?).
Move the levers in the slots like in the second picture you took
down. You'll go through the wall and machine will fall into the
lava. Now go to a little doorway on the right of the screen.

(If you did save Sophia, when you talk to her she'll be possessed by
Nur-Ab-Sal and go into the lava room. She won't leave unless you
get Nur-Ab-SAL out of her. You do that by putting a bead into her
necklace. It'll get hot. Then use the gold box on the necklace and
you'll whip it in the lava pit. That's it. Now she's with you the
rest of the way.)

You'll be in a big mother cavern with tons of doors. Go through
them until you get to that honeycomb on the ground over the lava.
While you're roaming through the caverns, notice that one one screen
there will be a engraving in the back wall. This engraving is of
the the three stones. Draw this picture You'll reach the colossus.
Go in and use the stones
on the spindle and align them like in the picture in the caverns.
SAVE NOW! Kerner pops out. Say anything until he tries to become a
GOD and ends up turning into a freak. Now save again. Talk to the
doktor about Plato's error, then about "Godhood for a couple beads",
then tell him "no beads", then "for your sake I hope this works",
then tell him something threatening. He'll try to become a god. If
you saved Sophia, the Doktor goes to Valhalla. The whole place
starts crumbling and you run out to the air lock and take Kerner's
sub out to look at the sunset.

(If you didn't save Sophia, she comes in possessed by Nur-Ab-Sal and
gets on the stone and goes to never-never land. The Doktor falls
into the lava and croaks. You take off to the sub and watch the
sunset all by your lonesome.)

Страницы: 1 2 3

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