Outside --------------- Exit the elevator, and make your way past the flaming 'bot. Open the doors, and head to the left and down another little elevator. Once you exit, you'll almost immediately be attacked by more little robots (like the kind where you blew up the dropship) Once you come out of the first tube, you will see two large blocks near the bottom of the screen. Walk off the ledge and down onto the blocks. Ready the Alien Cube you picked up near the Icarus, and use it. It should swing you across the blocks to another area. When you get to the second pile of blocks, just climb through in logical fashion until you come to the wreckage of the ship. Enter the ship, and explore around a bit. Eventually a marine will come out from the front of the ship (may need to step in a certain place to trigger him.) Beat him and take his stuff. (a BIG gun!) Use the "hey" device on the door, and walk into the area. Access the monitor in there, and fire off a missile to give the thing lurking something to investigate. When he starts moving over to check out what's going on, fire off another torp into him. Leave the dropship.
Outside, drop your gun somewhere, and ready the alien cube again. Examine the warhead laying on the ground and you'll eventually pick it up. Now.....run like hell under the wing of the ship, and towards the little brick spot on the ground. Use the cube to go across. Climb across the turtle-like thing, and climb up to the highest brick you can go to. Again, use the cube. Climb up again, and towards the right hand side of the screen. You will need to use the cube one more time here. Once you've made it across to the other side, and the main walkway, run to the right, down the walkway, and into the tunnel on the left. Quickly hit "I" to put the cube into your inventory (confusion is the last thing you want while holding a prepped and primed warhead) run all the way through the tunnel toward the door, and drop the warhead outside of it. Now...run like hell all the way BACK, and make sure you get clear of the door. You'll get a little cutscene, showing it blowing up. Now, head back and get your gun, then return to the tunnel and enter it. Step into the flightsuit chamber, and you'll have it removed on the other side of the chamber.
The Alien City -------------- Once out of the flightsuit, enter the area on the right. Walk down the hallway, and into the room, and you will notice (once you walk far enough) a crypt, with an alien in it. About this time, your dream date's twin from the reactor room will burst out of the wall. Pull a George Foreman on him, and eventually he'll run away, leaving you to investigate the crypt freely. Pull open the door to it, and you'll have a little puzzle to solve. (Pretty simple, make the bottom row of 9 squares the same as the top row.) Once you finish that, you'll get another alien device. Now, re-enter the main room, and toward the far side you'll see a bot guarding a woman. (As soon as you entered this room, you should have also seen your alien friend access the shimmering tunnel as well.) This is Dr. Escher, who you will have heard about (via Mustaba's babbling) by now. She can help you. Get rid of the alien, (punch him a bunch, and eventually he'll leave you alone somewhat.) Use the healing device on Escher, and she'll give you the Alien equivalent of a secret decoder ring.
Now, head back into the suit, back out the tunnel, and down the walkway toward the blocks again. This time you're climbing over the far side. (You'll be able to see a little doorway in the background) Pass the blocks, and you'll come to a room with a sphere in the middle. On the west, east and south walls of the sphere are runes. Access the decoder near each wall, and you'll get some more info on the history of the aliens. (What good this does, I have no clue.)
Head back to where you just where (with Escher) and use the device you got from the crypt on the shimmering tunnel. Once you exit the tunnel, access the keypad (looks like a pile of bricks) in the center of the room.
The display pad is set up like this:
1 For sanity's sake, I've numbered them, just for 2 3 ease of use. Push 4-9-6 and then the center button (5) 4 5 6 and you'll open up another shimmering portal. Make sure 7 8 you have your gun with you, and enter it. Once inside, 9 Use your gun to fire at the walls for momentum, and get yourself into the tunnel at the opposite end.
Once you've done that, you'll be revisited by your alien friend. (The guy is like a Timex) Rough him up a bit, and grab what he leaves behind. Use the device you just picked up, and you'll phase into a new, wild-looking form. In this form, pass through the blue force field, and you'll be in the company of Gen who you've read about in the runes.
Access the small display and you'll be presented with another puzzle. The trick here is to make a path along the hexagons without retracing any steps. The direction the next hex will travel reverses with every step, so you'll need to press the pad in the direction you want to travel, then alternate with the reverse direction.
Once you've finished this, Gen will appear, get up on his soapbox, babble for an eternity, and give you a battery. IMMEDIATELY switch out your other battery so you can take this one with you. You _will_ need this one. ***It is VITALLY important that you do NOT drain more than 1/4th of the charge from this battery, as the game becomes unwinnable if you DO drain it.
Exit back through the rooms, and back out to where the 8 tunnels are. Access the keypad in the center, and this time press numbers 3-4 and then the center one. Enter the tunnel, and you'll come to the gravity ring that Gen spoke off. Yet another puzzle. The trick here is to line up the rows that have the blue-lined glow on them so they are vertical on the bottom. _______ / \ Ok, so my ASCII sucks. :) | o | X is the column where you want to have them all \___X___/ lined up. There are 6 arrows, and 6 rows of symbols.
If I remember right, the arrows on the floor make the following changes:
As long as you align the 2nd, 4th and 6th columns first, it's very simple. Once you've cleared the ring of debris, head back through the tunnel, and access the keypad again. This time press 3-4-9 and then the center button. Toward this tunnel (it'll be flickering) you will see another panel (looks like more bricks) to the right of it. Drop your gun in a corner (away from the tunnel and pad) of the room. Access the panel, and push the top button to raise the sphere. When the marine gets curious and looks into the passage, send it crashing down onto his head. (Nasty!) Raise the sphere again, and the second marine will send you a little Christmas present. QUICKLY grab the grenade, and face the tunnel it just came out of. Toss it back down the tunnel, and you'll hear it going off. (and the marine going with it) Now, making sure you're in your strange, shimmering form, grab the gun and enter the tunnel you threw the grenade into. Exit the door, and climb the blocks. Head back toward where you blew open the door with the warhead from the downed ship (using the alien cube as necessary to get across the gaps in the blocks.) From here, make your way back to the Icarus inside the base. You will have to fight 4 marines, but they are all fairly easy to handle. The last marine you beat will have a log book. Examine the log book, and it will tell you the configuration needed to open the lock on the door into the base. (My game it was in twin horizontal pattern, but this may change from game to game.) Once you open the door, make your way back to level 3 through the elevator, and back down to the Icarus (the ship.) Pick up one of the batteries you left here earlier, and exchange it with the alien battery Gen gave you. Stick the alien battery in the ship.....