After talking to editor (stupid), leave office and (map screen) go to Carib Island. Talk to painter and get cup. Go Right to museum. Try to use cup with fountain, tap can't be used without knob.
Enter museum. In Gallery, notice the Pirates wall hangings and the compass set on East (with message about South wind). Go up stairs to gunnery. Notice cloth in wall and the shield on wall that seems like it should turn. Go thru alcove to library. Open window (see car below) look at ancient book and read letter in it. Return to painter and ask about Pirate.
Go to Beach: See flat rock in lower left of screen, with crack in it and crab crawling around. Open bungalow door and examine jacket (piece of cloth missing). Take the dirty mug and Mexican coin. Read Prof's note....about ancient tomb and church.
Return to museum. Use coin with fountain tap. Use cup with fountain. Take clear water to Painter (she "owes you one."). Take dirty pot back.
Go to boat pier: Talk to sailor (learn about brother Tobias and his hunt for pirate's treasure). Get professor's magnet. Return to museum. and go to open library window. Use dirty water out window. Then use magnet on pirate compass (south) then go to gunnery. Turn shield on wall. Pick up piece of cloth and then enter passage to hidden room.
Hidden room: Pick up dagger. Take and read Columbus Manuscript. Open trunk with rags sticking out. Take Pirate's parchment.
Go to pier and talk to sailor again. Show him manuscript and find out about his good luck crab. Bargain for trip.
Go outside museum. Use dagger on gum tree. Use bungalow mug on resin. Get more fresh water for painter.
Go to beach. Use resin on flat rock and then use crab bait. Walk away. (crab emerges and gets stuck). Pick up crab.
Go to painter: use crab. Use pot of clean water. Use crab again. Give rum and get crab.
Go to pier: Give crab to sailor and go diving.
Go screen Left to "sub/ship". in lower right corner of ship, discover compartment. Take the black box.
Go all the way to screen Right to see gate, portal and "machine" with slot for entry.
Return to mooring rope. Use mooring rope to return to map. (You won't be coming back here until almost the end of the game.)
Return to London and use black box with your editor. Listen to the recording. Map now has church on it. Go to church.
Go all the way to screen Right to find the cat and ladder and girl. Talk to her. Go back left and take leaky bucket.
Go around behind church corner to Farm. Use cloth with resin cup. Use sticky cloth with bucket. Use bucket with cow to get milk. Return to cat and use milk on cat. Pick up cat. Use cat on broken window in church. (automatic scene) Use ladder.
Take urn with ashes. Unbolt door. Take bolt. Look at confessional booth. "Use" confessional booth. Use bolt on booth to pry it away from wall. Enter secret passage.
Notice rat that's lurking under stairway, near iron bars.
Walk into the archeological dig "tunnel". Look at hieroglyphics on wall. Use urn/ashes on hieroglyphics (you may have to use a paper first). Look at sculpted picture of Stonehenge. Look at sculpted head, like Easter Island. Look at alcove...see bones, take medallion.
Exit. Exit church (automatic scene of weather). return inside church and pick up "strange object" from window rubble.
Exit to map.
Map should now have Easter Island and Stonehenge on it. But go back to your editor and give him the ash rubbings. He'll recognize dialect and talk about Prince from Algiers (this puts it on map).
Exit and go to Algier Desert.
Talk to woman outside tent. Go to other, larger tent. Try talking to him (get kicked out). Go to fort. Talk to guard. Talk to prisoner. In this conversation, you should find out abut the Holy Man of the mountain who can translate your hieroglyphics (this puts cave on map) and he should also give you a ring for his wife so she will help you.
Go into Bazaar and talk to merchant (can't do much now). Go back to L (wife) and give her the ring. Enter the tent.
Look at broken pot on floor. See hole in tent wall (caused by bullet). Exit and talk to L. She should tell you that a crash awoke her. Re-enter tent and look at base of pole and "take" this hotspot to see bullet (you should be able to line trajectory up with top of fort).
Go back to other tent and try to talk to the guy. Exit and talk to wife again. Get food for prisoner,
Re-enter fort. Notice locked door directly behind guard in the far wall. Give bread to prisoner. Ask him how food was. He should give you lock pick.
Look at jeep tire marks. Enter building. Talk to holy man (find out that the man with the eye patch stole gem that protects the tribe -- and that the jeep took off toward "village"). Ask him to translate rubbings.
This should tell you about "strange object" from church. Go to the door in the cave, Lev. locator works. Ask holy man about door. (He'll tell you about sacred word to open door to cave of mysteries.)
Exit cave and "use" tire tracks to follow thief to village. See jeep. Notice rusty hole in jeep, above front tire.
Enter butcher shop. Notice little bottle and rat bait. Talk to shopkeeper.
Go behind building to square and talk to one-eyed man. You can play the game as often as you want, but there is no reason to play until you have ability to rig game in your favor.
Return to butcher shop. Ask shop keeper about rat bait. He should let you take a croquette.