Return to cave area and exit to map and select Easter Island.
Talk to petty thief. It's Tobias, the sailor's brother, a crazy guy. Ask about island. Then exit screen right to statues. Take shell necklace from the first statue. Go screen right (lower corner) to get to lighthouse. Take glass jar off milestone. Enter lighthouse. You can't do anything with broken light right now. Return to statues and then take screen right path (higher up than lighthouse) to take path to Tobias's shack.
Talk to Tobias. Get the island picture from him. Take rubber tubing near the petrol can. Show the "M" parchment to Tobias. Show him rubbings paper...he'll tell you about batcave at end of path (off screen left). Go to path and cave.
At cave, see termite hill and try to enter cave (too dark). Use rat croquette with empty jar (in inventory). Use bait/jar with termites. Take jar of termites.
Go all the way back to airport and exit to map. Go to Stonehenge.
See standing rocks and notice central rock. Nothing to do here now. Go to (upper screen left) to worker's hut. Talk to worker. Use lockpick on hut door and enter. Take metal file from table and take plumb line from boxes in right corner. Exit back to map and return to Desert.
Talk to wife and ask her if she knows magic word for cave door. (royalty knows it.)
Ask guard why turret is closed. (locked door). Talk to prisoner and ask him if he knows the magic word for the cave of Mystery. He does, and makes a deal to tell you if you save him.
Create a snake by combining the rubber tubing, the plumb line and the shell necklace. Use this fake snake on camel. Go into first tent and tell man that his camel, bolted. He will send you to Bazaar merchant. Go to Bazaar and deliver message. He leaves (but you still can't get past dog).
Leave Bazaar and take dish of dog food from open cell -- do NOT feed this to dog until you can put drug in it.
Go to (now) empty tent of man and take shoe. Notice rifle. Leave and go back to cave.
Use metal file on "strange door" to get filings of the lev. metal.
Exit to map and go to Carib Island.
Talk to painter two times. Give her photo of Easter Island. Give her "M" parchment to use as canvas. Go to pier and tell sailor that you've found Tobias. Exit and go back to Desert Cave
Go to Village beyond the cave. Enter butcher's shop. There should now be a piece of meat on dish on counter. Talk to butcher. You should find out that this is a camel carcass. Use jar of termites on the hunk of meat. After shopkeeper faints, take narcotic powder and the rat bait.
Go to Fort and use narcotic on dish of dog food. use on dog. Take small safe. Enter door and notice large safe. Use chest -- it moves to reveal a passage. Enter.
Take the silencer from floor. Use wall-steps to go to roof. Take cartridge case. Take telescope lens. Use shoe from tent with footprints in the corner.
Return to fort area and talk to guard. You should be starting to tell him about evidence. But he still needs more proof. Exit to map.
Return to the archeological dig below church and find rat -- either below stairs or all the way at the iron bars at right end of dirt floor. Use rat bait on rat. Take the sleeping rat. (you won't need him for quite a while!). Return to map and go to Easter Island.
Go to Tobias' hut and give small safe to him "to crack" He will tell you combo is 517. "Use" safe and it should open. Get key inside. Return to Desert Fort.
Go to fort and use duplicate key on jeep which is once again parked by jail cells. Take contents of jeep -- drive belt and flares. With back hatch open, you can now see license plate 517 - 462. (First number should be familiar). Enter Bazaar and hear two conspirators talking. Listen to tale of death of cursed camel. Follow them to back door and "use" door to observe them and hear their plot and about their contract -- which is in large safe. When they go down passage, go to large safe and use combo (462) to open. Just set each number by using dials. Take contract.
Go talk to guard. This conversation "gives" the guard the rifle (you can't do it directly). Then give him silencer. Then talk to him about plot and show him contract. You get key to free Prince (automatic scene). You get magic words of Open Sesame.
Return to cave. Tell him sacred command. Go to inner cave and hear about myth of gods fallen from sky. Notice mechanism, compartment and hole. Exit and return to map. Go to Stonehenge.
Go to construction yard (worker's shack). Use drive belt (from jeep) with worker. (automatic scene) Once he's on the phone, you can click anytime, while he's talking, which "releases" you to leave shack. Lever on the tractor to lift stone. Enter underground room.
Take strange green object off pedestal and take thin bronze tube and take cracked crystal from center altar. You can now combine tube with cartridge case to create a make-shift blow pipe. Return to yard and then to map. Go to Easter Island.
Go to lighthouse and enter. Use flares (from jeep) in lamp holder. Turn handle to shine light on cave. -- but now air balloon blocks light from reaching cave. Exit back to map and go to Carib Island.
Get completed picture from painter. Take this fake treasure map back to Tobias at his shack.