Take medallion to reader mechanism. Use in compartment. Use helmet.
This transmission tells you that to enter his tomb, you need lev. finder, fully charged and you need to solve the logic problem of the colored crystals in heads on walls. After transmission, remove medallion from mechanism. If you click on it in inventory, he will repeat the logic rules.
Return to pyramid mask room and set crystals in head/masks:
Head Black Blue Red Green Yellow
Crystals Blue Red Green Black Yellow
Enter tomb and take (uncracked) crystal cube from altar. Exit and return to map and go to Stonehenge.
Go to central rock. Put lev. finder on central rock. Use crystal cube on it. Click on this stuff, to pick it up, when color shown is yellow (with the delay , this will really pick it up when color is red). Inventory should say "recharged lev. finder". Return to tomb in pyramid. Use charged lev. finder with octagon-hole in tomb. Inside tomb, pick up dolphin disk. Exit and go to map and go to Carib. Island.
Go to pier, sailor should be back. Talk to him. After he tells you story, ask him to take you out to ocean again.
At bottom of ocean, go screen right to gate. Use dolphin disk in portal lock Enter (automatic scene).
See broken control panel near door. Try to open door -- dialog with occupant.
Open drawers in large filing cabinet. Then use filing cabinet to climb the pipes. Walk to air vent on right, and use your press pass on vent. Return to door and talk to Helen.
Go down hall on screen left to elevator room. Read journal near skeleton. Use button to go down. Notice 3 locked doors to screen right, with colored disks above each. Also notice canister mechanism to screen left. Take elevator up and up again -- to prison room. (automatic scene) He should give you key to filing cabinet that holds instruction to canister mechanism on lower floor.
Ask prof how to free him...you should hear about "They have key" and "Need something to knock them out from far away." Go to air vent and use it, to overhear their conversation.
Return to Helen. Use key (from prof) to open drawer in small cabinet to get instructions. Look at them. The white one is the general instruction and each color is the code for that colored/disk door. Return to mechanism on lower floor.
Buttons under canister send contents of above canister to the canister of that (button's ) color.
Red: White fills Red canister (only when all are empty) with 8 units.
Green sends liquid to Green (up to 5 units).
Blue sends liquid to Blue (up to 3 units).
Green: Red sends liquid to Red.
Black empties Green canister.
Blue sends liquid to Blue (up to 3 units).
Blue: Red sends liquid to Blue.
Green sends liquid to Green canister.
Black empties Blue canister.
Blue Door: Code of Red/0 Green/3 Blue/3
Fill Red (white button). Send Red to Green. Send Green to Blue & empty green. Send red to Green.
Go to room and take water. Use control to open airlock door. Exit room.
Red Door: Code of Red/0 Green/2 Blue/2
Fill Red. Send red to green. Send red to blue. Send green to red. Send blue to green. Send red to blue. Send blue to green. Empty blue. Send green to blue. Empty blue. Send red to blue.
Go to room. See empty fridge, take container of white powdered lime. Take alcohol. See beaker, beaker valve and thermal heating device.
Green Door: Code of Red/0 Green/1 Blue/1
Fill red. Send Red to Green. Send Red to blue. Send green to red. Send blue to green. Send red to blue. Send blue to green. Send green to red. Send blue to green. Send red to blue. Send blue to green. Send green to blue. Empty blue. Send red to blue. Empty blue. Send red to blue.
Go to room. See pumps schematic and notice pipe with rubber valve. This pipe is liquid chlorine. Use empty syringe with rubber valve to get syringe full of chlorine.
Return to professor and show him chlorine, syringe, bottle of alcohol, lime bottle and distilled water. He tells you that you have makings of chloroform. Instructions:
Put water, lime and chlorine in beaker and boil. (you get salts of lime chloride)
Dissolve these salts in alcohol.
Use water, lime and chlorine with beaker. Use thermal device. Look at beaker. This is lime chloride. Use empty jar with beaker valve. Use valve. Use alcohol with jar of lime chloride. You should now have jar of chloroform.
Go back to professor and talk to him. Use jar of chloroform with air vent outside the control room (automatic scene). Use door lever and then enter room. Take small key on wall on right. Return to professor and use key on handcuffs (automatic scene). Go back into control room and open small doors on each side of control desk. Take small weight from door on left to disable gyroscope.
Go to decompression chamber and discover the lever dilemma.
Use plumb line with water container. Go to lab room. Put container in refrigerator. Close door and then open door. Take frozen container back to decompression chamber. Use frozen container on control lever. Use small weight on this set-up.
The finale is an automatic scene... And I'm not going to tell you anything just see it for yourselfs.
Well mi dear friends I hope you had enjoy this Walkthroug that took me a lot of time. Now if you had any comment , suggest , or some problem with this game or another please write me to firstname.lastname@example.org.